U-8 – Communications and Networks

Overview

Telecommunications, or telecom, refers to communications over a distance—over long-distance phone lines, via privately owned cable, or by satellite, for instance.

Telecommunications has extended the usefulness of the computer in the workplace and has made the computer an ever more popular fixture in the home.

 

The Major Players

There are many players in the telecommunications industry, including phone companies, cable-TV and satellite companies, service and content providers, and software and hardware companies.

The entire telecom industry is presently characterized by volatility—mergers and acquisitions, partnering arrangements, and shakeouts.  On top of all of this turmoil, computer-and-communications technology itself is undergoing extremely rapid change.

 

Government Legislation

Before 1968, AT&T was the only phone company in the United States.  It owned all of the phone lines and, also, all of the phones on its lines.  In 1968, the Federal Communications Commission (FCC) produced the Carterfone Decision, in which a small company was allowed to connect its own two-way radios to the phone lines, and the doors swung open for anyone to buy a non-AT&T phone and hook it up to the AT&T system. 

Later federal-government rulings forced AT&T to divest itself of its regional services—the companies that are today the Baby Bells—and enabled companies like MCI and Sprint to enter the long-distance phone business as competitors to AT&T.

Despite the interjection of competition, industry regulation was still relatively tight at the end of the 1980s.  The Telecommunications Act of 1996 essentially deregulated the entire telecommunications industry, enabling companies to expand well beyond their traditional "turfs."

 

Communications Applications

 

Today, a wide variety of important business applications involve communications, and the roster of uses is growing rapidly. Some activities aside from using the Web and exchanging e-mail  are listed next.

 

Paging and Messaging

Through a pocket-sized wireless device called a pager, short numeric or text messages can be sent from one person to another—carrying the pager—who is on the move. More advanced messaging systems allow two-way paging, as well as possibly Web and e-mail access.

 

Wireless Phones

The most common type of wireless phone is the cellular (cell) phone. Another possibility is the satellite phone. Smart phones can be used for e-mail and Web access; some can also be used for messaging.

Cell phone use is dramatically increasing, especially in countries with poor traditional communications infrastructure. Cell-based Web activity is especially common in countries where home PC Internet access is less common, due to expense or space.

 

Faxing

A facsimile, or fax, resembles e-mail, but it allows users to send images of documents from one location to another over ordinary phone lines. Faxes can be sent or received via a PC or conventional fax machine. Internet faxing (e-faxing) is also available.

 

Global Positioning Systems (GPS)

A global positioning system (GPS) uses a GPS receiver in conjunction with a system of DOD satellites. The receiver can determine its location to within about 10 feet. GPS receivers are commonly used by hikers, motorists, farmers, surveyors, etc.

 

Satellite Radio

Satellite radio, typically used in cars, broadcasts to an entire country instead of a small local area. This enables travelers to hear the same radio station while driving across the country. Satellite radio is available by subscription, typically up to $15 per month.

 

Videoconferencing

Videoconferencing, or teleconferencing, refers to the use of computer and communications technology to conduct meetings between people in different locations. It can be done via PCs with microphones and video cameras, or using a sophisticated videoconferencing room.

Videoconferencing performed over the Web is sometimes called Web conferencing.

 

Telecommuting

Telecommuting refers to people working from their homes and being connected to their co-workers through such means as the Internet, fax machines, personal computers, pagers, and the like.

Telecommuting can save a business office and parking space, while allowing employees some freedom in their work schedules. It also helps cut down on commuting traffic and pollution.

 

Network

A network consists of a collection of computers and other hardware connected together to share data, hardware, software, and programs, and to facilitate electronic communication.

 

Network Topologies

Telecommunications networks can be classified in terms of their topology, or pattern.  Three common topologies are the star, bus, and ring.

Star Networks: The star network—which represents the oldest topology as far as computers go—often consists of a large “host” computer that's hierarchically connected to several “dumb” workstations in a point-to-point fashion.

Bus Networks: A bus network commonly consists of a high-speed cable, with inexpensive twisted-pair wires dropped off each workstation.  A bus network contains no host computer.

Ring Networks: A less common and more expensive alternative to the star and bus is the ring network, in which a host computer is absent and a number of computers or other devices are connected by a loop.

Combination Topologies: Network topologies are often combined when smaller networks are aggregated into larger ones.  For instance, two or more star networks can be daisy chained together with a bus or can be linked together in a ring with a high-speed cable called a fiber-optic backbone. 

 

Local Area Networks (LANs)

Local area networks (LANs) are local networks that do not utilize a host computer as such.  Instead, most use either a bus or ring topology, and it is computers within the network itself that manage workstations as they demand the shared facilities. 

LANs are available principally as client-server LANs and peer-to-peer LANs.

With client-server LANs, each workstation getting network service is called a client, while the computers managing the requests for facilities within the network are called servers.

Small networks often use peer-to-peer LANs.  These LANs do not use predesignated clients and servers per se.  Instead, all of the user workstations and shared peripherals are on the same level, and users have direct access to each other's workstations and the peripherals.

LANs are used for a variety of applications, the simplest of which involves just sharing expensive hard disks and laser printers.  One of the newest types of LANs is the intranet—a private LAN, set up by a company for its employees, that follows the infrastructure and standards of the Internet and its World Wide Web. 

 

Wide Area Networks

Wide area networks (WANs) are communications networks that encompass a relatively wide geographical area.  WANs may be publicly accessible, like the Internet, or be privately owned and operated.

Hubs, Switches, and Routers

Hubs provide a common connection point for a variety of devices. All packets coming into the hub are sent to all other network nodes.

Switches are similar to hubs, but send data to only the appropriate node, not all network nodes. This increases the efficiency of the network.

Routers are used in large WANs—like the Internet—to pass packets along to their destinations. They decide the most efficient path to send the packets over the network.

 

Gateways and Bridges

A gateway is a collection of hardware and software resources that enables devices on one network to communicate with devices on another, dissimilar network. 

When the two networks being linked are based on similar technology—such as a LAN in one city and a LAN in another—a device called a bridge is used to connect them.

 

Repeaters

Repeaters are devices that amplify signals along a network. They are used because signals often have to travel farther than the wires or cable that carry them are designed for. 

 

Multiplexors and Concentrators

Because communications lines are expensive, it is desirable that several low-speed devices share the same line. A special device called a multiplexer—which interleaves the messages of several low-speed devices and sends them along a single, high-speed path—makes this possible.

A concentrator is a multiplexer that combines and sends multiple messages in a way that leaves the individual messages simultaneously active, instead of being sent as one combined message.

 

Other Types of Networks

Intranets and Extranets

An intranet is a private network, usually set up by a company for its employees, that follows the infrastructure and standards of the Internet and its World Wide Web. They are used for a variety of purposes and provide a familiar structure with which to build a company network.

 

Extranets are intranets that are at least partially accessible to outsiders, such as selected customers and suppliers.

 

Storage Area Networks (SANs)

A storage area network (SAN) is a high-speed, dedicated secure network of shared hard drives or other storage devices. SANs are becoming more common because of the vast amount of storage required with e-commerce and related activities. Devices can be added to the SAN as needed, without interrupting the regular network.

 

Virtual Private Networks (VPNs)

A virtual private network (VPN) is used to securely transfer private information over a public network, such as the Internet. Information sent over the VPN is encrypted and can only be decrypted by the intended recipient. VPNs are growing in importance because of the amount of e-commerce and other secure Internet activity performed today.

 

Metropolitan Area Networks (WANs)

A metropolitan area network (MAN) is a network designed for a town or city. MANs are generally not owned by a single company or organization and are commonly used to connect multiple LANs.

 

Personal Area Networks (PANs)

A personal area network (PAN) is a network of all devices in a person’s life. PANs can keep portable devices synchronized with a desktop PC and coordinate Internet access and e-mail. Bluetooth (discussed shortly) and other wireless technologies are helping to increase the feasibility of PANs.

 

Telecommunications Media

Any two hardware units that are distant from each other transfer messages over some type of communications medium.   One of the hardware units is designated as the sender and the other as the receiver.

Communications media fall into one of two classes: wire and wireless.

 

Wire Media  

Three types of wiring are commonly used: twisted-pair wires, coaxial cable, and fiber optic cable.

Twisted-pair wire, in which strands of wire are twisted in groups of two and bound into a cable, is the communications technology that has been in use the longest. The telephone system still consists heavily of twisted-pair wires. Twisted-pair wire can be shielded for better performance, and is available in a variety of categories—Category 3 is regular telephone wire; Categories 5, 6, and higher are used for networks.

Coaxial cable, the medium pioneered by the cable television industry, was originally developed to provide high-speed, interference-free video transmission. Coaxial cable is now also widely used in other types of communication applications, such as linking computers in office networks. In general, coaxial cable can carry more data more quickly than twisted-pair wire.

Fiber-optic cable consists of hundreds of clear glass or plastic fiber strands, each approximately the thickness of a human hair. Transmission is made possible by the transformation of data into light beams, which are sent through the cable by a laser device at speeds on the order of billions or even trillions of bits per second. Fiber-optic cable is typically used for the backbone of a network. It is typically faster, more secure, and more reliable than other types of wired media and has a higher bandwidth. The disadvantages of fiber-optic cable include expense and more difficult installation, although the cost can be somewhat made up if the cable is used for multiple purposes.

 

Wireless

Wireless technology allows communications in situations where physical wiring is impractical or where portability is desired.

Broadcast radio requires the use of a transmitter to send data through the air and a receiver to accept the data at the other end. Fixed wireless is the term used to describe radio Internet access at a stationary location, such as a home or office. Short-range radio is commonly used to connect wireless devices (keyboards, a mouse, etc.) to a PC, as well as for connecting PCs to LANs.

Microwaves are high-frequency, high-speed radio signals. Text, graphics, audio, and video data can all be converted to microwave impulses. Microwave signals can be sent in two ways. Microwave stations communicate with each other directly (line-of-sight) within about 30 miles or so. Communications satellites are placed in orbit around the earth to receive and transmit data to and from microwave stations. Geosynchronous satellites are located 22,300 miles above the earth and have a slight delay (half-second) during transmission. Low earth orbit (LEO) satellites are used for telephone systems to avoid that delay.

Cellular technology is a form of radio used for cellular phones. Cell phones operate by being in contact with cellular antennae, placed within calling cells. Cell phones are very popular. The newest devices are third generation (3G) devices that are optimized to provide enhanced data communication services within the cellular network (second generation phones are digital, such as PCS phones).

Infrared technology has become popular in recent years for setting up wireless links between office PCs. As opposed to microwave and cellular technologies, which use radio waves, infrared technology relies on sending data as light rays. Common applications include beaming data between PCs or sending documents from a portable PC to a printer.

 

Sending Data over Communications Media

The phone system, established many years ago to handle voice traffic, carries signals in an analog fashion—that is, by a continuous wave over a certain frequency range. In contrast, most business computing equipment is digital, which means it is built to handle data coded in two discrete states: 0- and 1-bits.

The difference between the highest and lowest frequencies available on an analog medium is known as a medium’s bandwidth. In computer networks, the greater the bandwidth, the greater the amount of data that can pass through the media within a given period of time. High-bandwidth or broadband Internet access is becoming more common to facilitate the growing amount of multimedia data available over the Internet. The speed at which data travels over both analog and digital media is often given in bits per second (bps), kbps (thousands of bits per second), or mbps (millions of bits per second).

In serial transmission, all of the bits sent in a message follow one another along a single path. If, on the other hand, each set of eight bits needed to convey each byte in a message is sent out at once in eight separate paths, parallel transmission is being used. Parallel transmission is usually limited to short distances, such as computer-to-printer communications.

Three different types of transmission direction are possible.

With simplex transmission, data can be sent only in a single, prespecified direction (doorbell).

In half-duplex transmission, messages can be carried in either direction, but only one way at a time (two-way radio/walkie-talkie).

In full-duplex transmission, the flow moves in two directions at the same time (telephone).

Three ways of timing transmissions are available.

In synchronous transmission, data is sent in blocks of characters and the blocks are timed so both the sending and receiving devices know when they will arrive.

In asynchronous transmission, one character at a time is transmitted at a time. The transmission isn’t synchronized, so a start and stop bit identify the beginning and end of each byte.

Isochronous (time-dependent) transmission can be used when data must be delivered within certain time restraints, such as the audio and video of a video clip, which must be played at the same time on the receiving end.

 

Connecting to a Network

User PCs are usually connected to a network with either a network interface card or with a modem.

Network interface cards (NICs) are typically add-in boards that plug into an expansion slot within the system unit and have ports to connect to the network using coaxial cable or twisted-pair cable. Some network interfaces may be built directly into the device; wireless NICs have no external port, although they may have an external antenna.

A modem is used to connect PCs to the Internet or other network via the telephone lines. Modems can be internal or external and there are a variety of types of devices referred to as “modems.”

Conventional dial-up modems are used to connect over regular telephone lines at speeds up to 56 Kbps.

ISDN modems connect over regular phone lines, but use multiplexing and typically two lines so data can be transferred faster—up to 128 Kbps.

DSL modems allow even faster transmission over phone lines and don’t tie up your telephone like conventional dial-ups and ISDNs. Most common is ADSL, with faster download than upload speeds (typically 8 Mbps and 640 Kbps, respectively).

Cable modems are used for cable Internet access and work similar to a cable TV box. Cable is fast (roughly 1.5 Mbps or higher), but degrades as more users in the same immediate area get on the Internet.

Satellite modems are used for satellite Internet access. Satellite is reasonably fast (500 Kbps to 1 Mbps) and available in rural areas that don’t offer DSL or cable. Upload speeds are generally slower than download speeds.

Wireless modems are commonly used with handheld PCs and other mobile devices to connect them to a wireless network. Wireless modems can also be used for fixed wireless Internet service.

Cellular modems can be used to connect a portable PC to a cell phone.

 

Communications Protocols

A communications protocol is a collection of procedures used to establish, maintain, and terminate transmission between devices. It helps determine how devices will physically connect to a network, how data will be packaged for transmission, how receiver devices will acknowledge sender devices (a process called handshaking), how errors will be handled, and so on.

Ethernet refers to a collection of protocols that specify a standard way of setting up a LAN in a bus or star Ethernet network. Data communications and problem checking are done through a set of procedures collectively called CSMA/CD, which describes how workstations listen for messages and what takes place if two messages are sent at exactly the same time. Traditional (10BaseT) Ethernet networks run at 10 Mbps; newer 100 Mbps and 1 Gbps versions are now available.

Token ring is usually used with a ring network topology and employs a token-passing protocol. Token ring works with a small packet called a token—which has room for messages and addresses—that is sent around the ring. The protocol specifies how the ring is seized by sending PCs and how messages are delivered to receiving PCs.

TCP/IP (transmission control protocol/Internet protocol) specifies how the hundreds of different types of computers that hook up to the Internet package and send messages. TCP/IP relies on a procedure known as packet switching to do this. TCP/IP is also increasingly being used with LANs.

Wireless Application Protocol (WAP) is a standard for delivering content to mobile devices, such as mobile phones and pagers, using a wireless network. When Internet content is used, a WAP-enabled microbrowser is needed to display WAP-enabled Web pages.

Wireless Ethernet (also known as Wi-Fi) allows the Ethernet standard to be used with a wireless network. Currently, wireless Ethernet is slow (11 Mbps), but is expected to increase soon.

Bluetooth is a standard for low-cost, short-range, wireless connections between Bluetooth-enabled devices, such as allowing communications between a headset and wireless phone, a PDA and a printer, a PDA and a PC, etc. When the devices come within 10 meters (35 feet), they automatically network with one another.

Other wireless protocols include Home Phoneline Networking Association (Home PNA) (networking using standard home phone wiring); powerline networks (networking over standard electrical wiring); and Shared Wireless Access Protocol (SWAP) (using cordless telephone and wireless LAN technologies to share voice and data between PCs, printers, and other peripheral devices).

 

Computer Viruses

A computer virus is a program designed to cause damage or some other malicious act. Some lay dominant for a specified period; others act as soon as the PC is infected. Viruses can be obtained via infected disks, or when infected files are received over the Internet or other network. Antivirus programs, discussed in Chapter 15, can help you safeguard your system from viruses.

Unauthorized access is the use of a computer, network, or network resource without permission. To prevent it, an identification procedure—such as using passwords or physical access objects—can be used.

Passwords can be used to restrict access to an entire system, or just to selected folders, files, or devices. Good password strategies should be used to avoid having the password be easily guessed.

Common physical access objects include magnetic cards, smart cards, and encoded badges. Using one of these objects in conjunction with a password helps with security so that the object can’t be used if it is lost or stolen.

Biometric devices recognize a unique physiological characteristic of a person, such as a fingerprint, hand geometry, voice, or iris. They are used today and have great potential for secure access for the future.

 

Firewalls

A firewall is a collection of hardware and/or software intended to protect a computer or network from attack over a network. Firewalls are becoming increasingly important for personal use as more and more individuals have an always-on Internet connection.

 

Network Employment Opportunities

See figure 8-27 on page 235